Item
| Internal name
| Description
|
---|
Alondite
| ALONDITE | A unique sword imbued with great hidden strength. Only the Black Knight can wield it. |
Vantage
| AMBUSH | An item that allows you to acquire the skill Vantage when you're at a base. |
Seraph Robe
| ANGELROBE | A magic item that increases the user's maximum HP. |
Wrath
| ANGER | An item that allows you to acquire the skill Wrath when you're at a base. |
Archer Band
| ARCHERSRING | An armlet that, when equipped, alters
the direction of a level upgrade.
It contains the essence of an archer. |
Heavy Spear
| ARMORBREAK | A lance for use against armored foes. It is especially effective against generals and knights. |
Armourslayer
| ARMORKILLER | A sword for use against armored foes. It is especially effective against generals and knights. |
Knight Band
| ARMORSRING | An armlet that, when equipped, alters
the direction of a level upgrade.
It contains the essence of a knight. |
Rexaura
| AURA | The highest level of light magic. Mastery is quite difficult, but it is devastatingly powerful. |
Short Spear
| AXEBASTER | A lance of especially light construction. It can also be thrown at distant enemies. |
Laguz Axe
| BEASTAXE | An axe designed for use against demihumans. It does increased damage against laguz. |
Resolve
| BLAVE | An item that allows you to acquire the skill Resolve when you're at a base. |
Blizzard
| BLIZZARD | Long-range wind magic. Although it is difficult to master, it can strike enemies from afar. |
Blue Gem
| BLUEGEM | A valuable gemstone. It can be sold for a high price. |
Statue Frag
| BODYRING | A magic item that increases the user's build. |
Bolganone
| BOLGANONE | High-level fire magic. It's very difficult to master, but it bears much destructive strength. |
Boots
| BOOTS | A magic item that increases the user's movement. |
Brave Axe
| BRAVEAXE | A very difficult axe to use, but its wielder can attack twice in a single round. |
Brave Bow
| BRAVEBOW | A very difficult bow to use, but its wielder can attack twice in a single round. |
Brave Lance
| BRAVELANCE | A very difficult lance to use, but its wielder can attack twice in a single round. |
Brave Sword
| BRAVESWORD | A very difficult sword to use, but its wielder can attack twice in a single round. |
Practice Axe
| BRONZEAXE | An axe used for training. It deals no real damage, and it does not wear down with use. |
Trainer
| BRONZESWORD | A sword used for training. It deals no real damage, and it does not wear down with use. |
Claw
| CATNAIL | Razor-sharp cat claws. They never wear out and cannot be unequipped or dropped. |
Demi Band
| CHANGERING | A band that, when equipped, allows its wearer
to maintain animal form at all times. All
abilities are slightly lower while using the band. |
Laguz Band
| CHANGERING2 | A band that, when equipped, allows its wearer
to maintain animal form at all times. Abilities
are not affected. For laguz nobles only. |
Laguz Stone
| CHANGESTONE | An item that allows a laguz to remain in animal form. |
Coin
| COIN | A golden coin used for currency. It can be exchanged for exactly one gold. |
Adept
| CONTINUATION | An item that allows you to acquire the skill Adept when you're at a base. |
Counter
| COUNTER | An item that allows you to acquire the skill Counter when you're at a base. |
Amiti
| CRIMEASWORD | Elincia's royal Crimean sword. Allows her to strike twice per turn. |
Beak
| CROWBEAK | The fierce beak of a raven. It never wears out and cannot be unequipped or dropped. |
Dagger
| DAGGER | A more powerful combat knife. |
Guard
| DEFENCE | An item that allows you to acquire the skill Guard when you're at a base. |
Full Guard
| DELPHISHIELD | An item that, when equipped, negates any bonus damage a weapon might have dealt. |
Antitoxin
| DETOXDRUG | A draught that neutralizes the effects of poison when consumed. |
Devil Axe
| DEVILAXE | A cursed axe. It is very powerful, but there is a chance that it will harm its wielder. |
Door Key
| DOORKEY | A key that unlocks doors. |
None
| DRAGONAXE | An axe designed to deal increased damage against wyvern-mounted warriors. |
Wyrmslayer
| DRAGONKILLER | A sword designed to deal increased damage against wyvern-mounted warriors. |
Wyvern Band
| DRAGONKNIGHTSRING | An armlet that, when equipped, alters
the direction of a level upgrade.
It contains the essence of a wyvern rider. |
Laguz Lance
| DRAGONRANCE | A lance designed for use against demihumans. It does increased damage against laguz. |
Dracoshield
| DRAGONSHIELD | A magic item that increases the user's defense. |
Elfire
| ELFIRE | Mid-level fire magic. It is somewhat difficult to master, but it deals a fair amount of damage. |
Paragon
| ELITE | An item that allows you to acquire the skill Paragon when you're at a base. |
Elixir
| ELIXIR | A potent potion that restores all HP when consumed. |
Elthunder
| ELTHUNDER | Mid-level lightning magic. It is difficult to master, but it deals a fair amount of damage. |
Elwind
| ELWIND | Mid-level wind magic. It is somewhat difficult to master, but it deals a fair amount of damage. |
Occult
| ESOTERIC | An item that allows characters to acquire different skills depending on their class. |
Parity
| FAIRNESS | An item that allows you to acquire the skill Parity when you're at a base. |
Fighter Band
| FIGHTERSRING | An armlet that, when equipped, alters
the direction of a level upgrade.
It contains the essence of a warrior. |
Rexcalibur
| FIMBULVETR | The highest level of wind magic. Mastery is quite difficult, but it is devastatingly powerful. |
Fire
| FIRE | Low-level fire magic. It is simple to master, but it possesses little destructive power. |
Rexflame
| FORBLAZE | The highest level of fire magic. Mastery is quite difficult, but it is devastatingly powerful. |
Flame Lance
| FRAMELANCE | A magic lance. Its attacks deal magical, rather than physical, damage. |
Gamble
| GAMBLE | An item that allows you to acquire the skill Gamble when you're at a base. |
Ashera Icon
| GODDESSICON | A magic item that increases the user's luck. |
Ashera Staff
| GODDESSROD | A staff that restores all HP to all allied units, as well as restoring their conditions to normal. |
Nihil
| GRASP | An item that allows you to acquire the skill Nihil when you're at a base. |
Gurgurant
| GURGURANT | A mighty sword that only Ashnard, king of Daein, can wield. |
Hammer
| HAMMER | An axe for use against armored foes. It is especially effective against generals and knights. |
Hammerne
| HAMMERNE | A staff that restores an item to its maximum durability. |
Hand Axe
| HANDAXE | An axe that can be thrown at distant enemies. It's a little difficult to wield. |
Javelin
| HANDSPEAR | A lance that can be thrown at distant enemies. It's a little difficult to wield. |
Beak
| HAWKBEAK | The fierce beak of a hawk. It never wears out and cannot be unequipped or dropped. |
Pure Water
| HOLYWATER | A phial of blessed water that reduces damage from magical attacks temporarily. |
Horrify
| HORROR | An item that allows you to acquire the skill Daunt when you're at a base. |
Longsword
| HORSEKILLER | A sword designed to deal increased damage against units mounted on horseback. |
Ballista
| IRONARCH | A long-range weapon for use by archers and snipers. Its range surpasses the ballista. |
Iron Axe
| IRONAXE | An axe possessing high durability but little power. It is the most common axe. |
Iron Blade
| IRONBLADE | A sword with a large, heavy blade. The weight of the blade gives it good power. |
Iron Bow
| IRONBOW | A bow possessing high durability but little power. It is the most common bow. |
Iron Lance
| IRONLANCE | A lance possessing high durability but little power. It is the most common lance. |
Iron Sword
| IRONSWORD | A sword possessing high durability but little power. It is the most common sword. |
Torch
| JACKLIGHT | A stick of resinous wood dipped in pitch. When used, it lights up an area temporarily. |
Killer B
| KILLERARCH | A long-range weapon that has a high chance of dealing a critical hit. |
Killer Axe
| KILLERAXE | An axe with an unusually high chance of landing a critical hit. |
Killer Bow
| KILLERBOW | A bow with an unusually high chance of landing a critical hit. |
Killer Lance
| KILLERLANCE | A lance with an unusually high chance of landing a critical hit. |
Killing Edge
| KILLSWORD | A sword with an unusually high chance of landing a critical hit. |
Knife
| KNIFE | A light and easy-to-wield combat knife. |
Knight Killer | KNIGHTKILLER | A lance designed to deal increased damage against units mounted on horseback. |
Knight Ring
| KNIGHTRING | An item that, when equipped, allows the wearer a second movement, as with cavalry. |
Knight Ward
| KNIGHTSHIELD | A magic item that, when equipped, raises
defenses.
For use by soldiers, knights, and paladins only. |
Light
| LIGHTNING | Low-level light magic. It is simple to master, but it possesses little destructive power. |
Bright Bow
| LIGHTNINGBOW | An arcane bow that uses magic, not strength, to attack. |
Claw
| LIONNAIL | Razor-sharp lion claws. They never wear out and can never be unequipped or dropped. |
Heal
| LIVE | A staff that restores 10 HP plus the wielder's Mg (converted to HP) to a target unit. |
Rolf's Bow
| LOFABOW | A special bow designed to help Rolf master archery. Only Rolf can wield it. |
Long B
| LONGARCH | A long-range weapon for use by archers and snipers. |
Longbow
| LONGBOW | A yew-hewn bow of above-average size. It can hit enemies at great distances. |
Double Bow
| LONGLONGBOW | A unique bow made by a master craftsman. It's powerful but difficult to wield. |
Regal Sword
| LONGSWORD | The sword Ike received from his father. It's light and easy to wield. Only Ike can wield it. |
Mage Band
| MAGESRING | An armlet that, when equipped, alters
the direction of a level upgrade.
It contains the essence of a mage. |
Spirit Dust
| MAGICRING | A magic item that increases the user's magic power. |
Master Seal
| MASTERPROOF | An item that allows units of level ten or higher to upgrade classes. |
Meteor
| METEOR | Long-range fire magic. Although it is difficult to master, it can strike enemies from afar. |
Rexbolt
| MJOLNIR | The highest level of lightning magic. Mastery is quite difficult, but it is devastatingly powerful. |
Ward
| MSHIELD | A staff that strengthens a unit's magic resistance for a short while. |
Onager
| ONAGER | A long-range, stone-throwing siege weapon with a wide area of effect. |
Pegasus Band
| PEGASUSKNIGHTSRING | An armlet that, when equipped, alters
the direction of a level upgrade.
It contains the essence of a pegasus knight. |
Venin Axe
| POISONAXE | An axe whose blade conceals a poison reservoir. Units hit with this will be poisoned. |
Venin Bow
| POISONBOW | A bow that fires poison arrows. A unit hit by it will be poisoned. |
Venin Lance
| POISONLANCE | A lance whose blade conceals a poison reservoir. Units hit with this will be poisoned. |
Venin Edge
| POISONSWORD | A sword whose blade conceals a poison reservoir. Units hit with this will be poisoned. |
Poleax
| POLEAXE | An axe designed to deal increased damage against units mounted on horseback. |
Energy Drop
| POWERRING | A magic item that increases the user's strength. |
Miracle
| PRAY | An item that allows you to acquire the skill Miracle when you're at a base. |
Priest Band
| PRIESTSRING | An armlet that, when equipped, alters
the direction of a level upgrade.
It contains the essence of a priest. |
Provoke
| PROVOKE | An item that allows you to acquire the skill Provoke when you're at a base. |
Purge
| PURGE | Long-range light magic. It is difficult to master, but it can strike enemies from afar. |
Ragnell
| RAGNELL | A sword consecrated to oppose Alondite. Only Ike can wield it. |
Laguzslayer
| RANCEBASTER | A sword designed for use against demihumans. It does increased damage against laguz. |
None
| RAPIER | A thin sword favored by royalty. Its narrow tip easily penetrates armor, causing great damage. |
Physic
| REBLOW | A staff that restores 10 HP plus the wielder's Mg (converted to HP) to a unit 5 spaces away. |
Recover
| RECOVER | A staff that restores all HP to a target unit. |
Breath
| REDBREATH | The fiery breath of a red dragon. It never runs out and cannot be unequipped or dropped. |
Red Gem
| REDGEM | A moderately valuable gemstone. It can be sold for a decent price. |
Mend
| RELIVE | A staff that restores 20 HP plus the wielder's Mg (converted to HP) to a target unit. |
Rescue
| RESCUE | A staff that teleports allied units to a space near the wielder. |
Savior
| RESCUEP | An item that allows you to acquire the skill Savior when you're at a base. |
Fortify
| RESERVE | A staff that heals all surrounding allied units. |
Nosferatu
| RESIRE | High-level light magic. The spell caster receives as much HP as the spell inflicts. |
Restore
| REST | A staff that restores a unit to normal condition. |
None
| ROBBERSKEY | Lock pick - under construction |
Runesword
| RUNESWORD | A magic sword that restores HP to the wielder in the amount of half of the damage it inflicts. |
Secret Book
| SECRETBOOK | A magic item that increases the user's skill. |
Shade
| SHADE | An item that allows you to acquire the skill Shade when you're at a base. |
Shine
| SHINE | Mid-level light magic. It is somewhat difficult to master, but it deals a fair amount of damage. |
Laguz Bow
| SHORTBOW | A bow designed for use against demihumans. It does increased damage against laguz. |
Silence
| SILENCE | A staff that prevents enemies from using magic. Minimum range is 5 spaces. |
Silver Axe
| SILVERAXE | An axe with an incredibly sharp edge. It is difficult to wield and expensive to purchase. |
Silver Blade
| SILVERBLADE | A high-priced sword of high power. It's large, heavy, and difficult to wield. |
Silver Bow
| SILVERBOW | A high-priced bow of high power. It is expensive and difficult to wield. |
Silver Card
| SILVERCARD | A special card that brings the bearer bargains galore at shops. |
Silver Lance
| SILVERLANCE | A high-priced lance of high power. It's large, heavy, and difficult to wield. |
Silver Sword
| SILVERSWORD | A sword with an incredibly sharp edge. It is difficult to wield and expensive to purchase. |
Sleep
| SLEEP | A staff that puts enemy units to sleep for a short time. Minimum range is 5 spaces. |
Spear
| SLENDERSPEAR | A refined spear of high power. It can be thrown at distant enemies. |
Slim Lance
| SLIMLANCE | A lightweight lance favored by female fighters. It's easy to wield but has low power. |
Slim Lance
| SLIMSWORD | A lightweight sword favored by female fighters. It's easy to wield but has low power. |
Paladin Band
| SOCIALKNIGHTSRING | An armlet that, when equipped, alters
the direction of a level upgrade.
It contains the essence of a paladin. |
Soldier Band
| SOLDIERRING | An armlet that, when equipped, alters
the direction of a level upgrade.
It contains the essence of a soldier. |
Bolt Axe
| SONICAXE | A magic axe. Its attacks deal magical, rather than physical, damage. |
Sonic Sword
| SONICBLADE | A sorcerous blade that uses magic, not strength, to attack. |
Speedwing
| SPEEDWING | A magic item that increases the user's speed. |
Steel Axe
| STEELAXE | A sturdy axe with a good edge. It is slightly difficult to wield. |
Steel Blade
| STEELBLADE | A sword with a heavy steel blade. It is large and fairly powerful. |
Steel Bow
| STEELBOW | A sturdy bow whose composition makes it slightly difficult to wield. |
Steel Lance
| STEELLANCE | A sturdy lance with a strong head. It is slightly difficult to wield. |
Steel Sword
| STEELSWORD | A sturdy sword with a good edge. It is slightly difficult to wield. |
Stiletto
| STILETTO | The most powerful combat knife. |
Short Axe
| SWORDBASTER | An axe of especially light construction. It can be thrown at distant enemies. |
Sword Band
| SWORDERSRING | An armlet that, when equipped, alters
the direction of a level upgrade.
It contains the essence of a myrmidon. |
Smite
| TACKLE2 | An item that allows you to acquire the skill Smite when you're at a base. |
Smite
| TACKLE_2 | An item that allows you to acquire the skill Smite when you're at a base. |
Talisman
| TALISMAN | A magic item that increases the user's magic resistance. |
Thief Band
| THIEFSRING | An armlet that, when equipped, alters
the direction of a level upgrade.
It contains the essence of a thief. |
Thoron
| THORON | High-level lightning magic. It is very difficult to master, but it bears much destructive strength. |
Thunder
| THUNDER | Low-level lightning magic. It is simple to master, but it possesses little destructive power. |
Bolting
| THUNDERSTORM | Long-range lightning magic. It is difficult to master, but it can strike enemies from afar. |
Claw
| TIGERNAIL | Razor-sharp tiger claws. They never wear out and cannot be unequipped or dropped. |
Tomahawk
| TOMAHAWK | A well-designed axe of great power. It can be thrown at distant enemies. |
Torch
| TORCH | A staff that burns like a torch, illuminating an area for a short while. |
Tornado
| TORNADO | High-level wind magic. It is difficult to master, but it bears much destructive strength. |
Chest Key
| TREASUREKEY | A key that unlocks treasure chests. |
Renewal
| TURNREGENE | An item that allows you to acquire the skill Renewal when you're at a base. |
Urvan
| URVAN | A unique axe forged by a master craftsman. It's powerful but difficult to wield. |
Laguzguard
| VSBEAST | A magic item that, when equipped, halves the
damage done by laguz attacks.
For use by beorc only. |
Beorcguard
| VSHUMAN | A magic item that, when equipped, halves the
damage done by beorc attacks.
For use by laguz only. |
Vulnerary
| VULNERARY | A potion that restores 10 HP when consumed. |
Vague Katti
| WATOU | A unique sword forged by a master craftsman. It's powerful but difficult to wield. |
Corrosion
| WEAPONDESTROY | An item that allows you to acquire the skill Corrosion when you're at a base. |
Arms Scroll
| WEAPONDROP | An item that increases the weapon level of the currently equipped weapon. |
Breath
| WHITEBREATH | The icy breath of a white dragon. It never runs out and cannot be unequipped or dropped. |
White Gem
| WHITEGEM | A very valuable gemstone. It can be sold for an extremely high price. |
Wind
| WIND | Low-level wind magic. It is simple to master, but it possesses little destructive power. |
Wishblade
| ZANEZPHTE | A unique lance forged by a master craftsman. It's powerful but difficult to wield. |